Character Development : Nihang Concept
A Constant point of development/angst for me has always been character creation since the beginning of the sarbloh warriors game concept. Getting back into it recently has been really interesting. Studying anatomy and using a more image reference based approach has led to an easier work-flow. Looked at a lot of Indian wrestlers and kabbaddi players to try and get away from the western body-built type which is more stockier and less muscle definition. Set about recreating the 17th century Khalsa soldier concept that I created for the original SW game. Since we are no longer restricted to old game technology I decided to bring the character into a next gen quality, which is what i always wanted it to be. This is not textured yet so is presented as a modeling concept only
Detailing a Sikh soldier is extremely hard there are a many organic elements which complicate the whole modeling process. In my opionion its quite easy to do a clean shaven action man figure with body hugging suit armour because there’s very little in terms of organic structure. This is something I have struggled with for a long time and I have always ended up not being happy with the end result. But its getting there slowly. I have added a few additional packages to my arsenal learning mudbox for detailing the cloth and then exporting displacement maps.
Underlying low-polygon structure – approx 10,000 polygons
Still not happy with it and its constantly changing but I’m happy that I’m learning different techniques and finding better ways to do things. Here is the previous character model for comparison.
nice..superb…………can we put our 3d sikh models here?
Hello Taran,
Your Nihang character is amazing. Recently, we are making animation project. I look around for sikh warrior and come acroos your model. my question is can you provide this model to us for reference purpose. we are not going to use your model but we can se ethe topology and can recreate our own character.
Thank you in advance.
Kamal
Yo wasup, been doing lots of 3d modelling. Currently modelling some akalis. I am wondering, did you add mesh smooth to this? if not , how did you get it to look less clunky?
And how did you detail him, without messing around with polygons?
PS post some new character models already
dude start usign zbrush you will love it – im workign on some new characters – just finding it hard to find time.
dude start using zbrush, you will love it – im workign on some new characters, but just finding it hard to find time.
Wicked ….
wow. Love your work. I thought I was the only sikh 3D modeler =P
Greetings from California
-Danny
Your Nihang character is amazing, can I please use your 3d model.
many thanks
Hi Guys i like your work ! i also want to create 3d Sikh Character but i don’t decide what i have to create. gud to see other sikh people.
parabhdeepsingh.blogspot.in
Do you have a YouTube channel if yes then can you please make a tutorial if not then still make a tutorial and post it here because i wan’t to learn how to make 3D Sikh model and also what program do you use?
Also love your work try to post some more you are inspiring me!
Chardikla ji
bhut vadia hai g
guru saab kirpa karan ese tra
uddam bakshde rahn