Digital 3D Zirah Bouk – dagger. 19th century, Northern India. Finest diamond shaped Pattern Welded steel blade built to penetrate chain mail. Ivory handle with gold Koftghari floral motifs.
Part of a project to create digital assets to highlight relics and artefacts and in turn preserve heritage
This is a prototype i have been working on for a while and i just had to share it. Next project in the works khalsa action figure toy for DADS… I mean for the kids – yeaaaahhhhhh !
This one’s for all them dads who watched He-Man and ThunderCats (proper cartoons) back in the day and wished for a Sardar Khalsa action toy.
It’s still a long way off yet, in prototyping stages at the moment but will get there, be ready for a pangah !
I was commissioned to create a 3D interactive for the opening of a major new gallery at Thinktank, Birmingham Science Museum for their Marine worlds Gallery. The exhibition would see the skeleton of the UK’s largest example of Ichthyosaurus laid out in full for the first time ever.
Ichthyosaurs were marine predators that looked a lot like dolphins but they were actually reptiles. The skeleton had just been the focus of a two year conservation and research project, revealing that it was the largest Ichthyosaurus in the UK and potentially a new species.
The existing hardware that the interactive was to run on was hooked upto 4 monitors and was being repurposed from an older exhibit. The system was quite old so the interactive had to run at a lower resolution and utilise limited graphics and memory resources. after a few tests on the existing machinery we decided to opt for an animated virtual model with key hotspots, which when clicked gave details about findings from the skeletal renovation.
We first created a 3D model from a conceptual drawing produced for the exhbition. The model was then rigged to a virtual skeleton and then animated and then animated to swim through an underwater scene that we had created in a realtime engine.
The kiosk only had a rollerball for moving the mouse and one button for functions so we had to make the interactive work within these parameters. We allowed users to rotate the 3D model using the rollerball and select key points that would pop up when the camera was near them. An information sheet would display on the screen allowing the user to learn more about the ichthyosaur and the fossil.
The hardest part of the project was making the project look decent on old hardware but we managed to get good performance and an engaging experience for visitors despite the limitations.
3D Interactive Design : Taran Singh
Graphic Design: Kam Samra
Programming support: Divkaran Singh
Special Thanks : Dave Rowan & Luanne Meehitya
A talented visual artist and friend of mine, David Rowan was commissioned this year by University of Birmingham (research and Cultural Collections) to make work in response to six portraits of former pro and vice chancellors of the University. The first of which was Sir Oliver Lodge.
I had the great pleasure of working on a small part of this project with David. Archival photographs (circa 1904) from the Cadbury Research Library depicting Sir Oliver Lodge at work, constructing experimental radio machines and other devices were re-photographed and used as the basis to ‘re construct’ these objects as 3D models, these machines no longer exist, but now exist as large photographic prints in the Great Hall and elsewhere in the university once again, brought back to life for the duration of the exhibition.
Phantom Walls is the title of Oliver Lodge’s book of 1929. Lodge was the University’s first Principal and his book explored the possibility of an afterlife – an alternative reality beyond death. Rowan takes this as his starting point. His portraits employ photography, video and sculpture to create phantom versions of the originals. In some of his works he brings to life the personal iconography and relationships of the subjects. In others their legacy and social impact is explored. Some of his pieces elevate inanimate objects to a lofty status or tell the stories of other people involved in the life and work of the sitter. All provide a fascinating alternative perspective of these key figures from the University’s history.
Aston Webb building, 16 October 2015 – 17 January 2016
So I have a new kickstarter project to try and fund the production of this statue of famous 18th century Sikh warrior Garja Singh. Its live on kickstarter now and would be great if you can support it. Press Release for Garja Singh Statue
Free Wallpapers –
Desktop Wallpaper – http://goo.gl/aEnwiD
Mobile Wallpaper – http://goo.gl/PKkGtx
support the project here – www.kickstarter.com/projects/610818206/statue-of-18th-century-sikh-warrior-garja-singh
What I am offering is a chance you to own and to help produce this affordable high quality 12 inch statue, of the famous 18th century Sikh warrior Garja Singh.
A traditional Sikh Dhal hide Shield modelled in 3D Studio Max and Zbrush, textured in Photoshop and rendered in Vray.
Finally got a chance to texture this shield I modelled a while back. Took me a while to crack the normal maps and texturing process but finally getting there.
A 3D model of an indian Sousson Pata short sword, which has an S curved blade and is heavily influenced by the kukhri. I modeled this a few years back and it was a mess. I tried to use it to dress a character I was working on recently so I decided to remodel it and use it to work out a good 3DS max to zbrush workflow for detailing. I have almost cracked this workflow and also found a few gems along the way like the unwrapping in zbrush – which is brilliant by the way. Working all this out took ages as I had to go back and forth so many times but I’m hoping I can replicate the process easily and get it all right in one go.
I worked on this model while doing a game character course with Alex Troufanov who works for ubisoft on the Assassins Creed games. Thoroughly enjoyed the course and learnt so much along the way. All the armor patterns were painted by hand and I used some Punjabi koftgari examples as reference. below is a brief overview of the process we went through
- Anatomy sculpting
- hard surface modeling
- sculpting hi-res detail
- Baking and Normal Maps
- texture painting
I have pretty much started to remodel everything from scratch in hires without worrying about poly counts anymore. The idea is to create low poly models later and bake the detail into normal maps.
This is a standard Sikh Dhaal which has most of the major details added. It also has varying levels of damage that could be animated. For example, if the shield in the game is hit too many times by opponents then it can visually show gradual damage until it is unusable and another must be found by the player.
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