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Interactive History : Shah Jahan Mosque

  • March 18, 2012/
  • Posted By : Taran/
  • 0 comments /
  • Under : 3D, Architecture, Gaming, Unity3D

Application of real-time(Games) technologies in other fields besides entertainment has always interested me. When a friend of mine contacted me regarding a project seeking new ways to explore historic buildings,  I became  excited at the possibilities of try something new. Read More


Ancient Temple Pillars – 3D Mapping

  • May 4, 2011/
  • Posted By : Taran/
  • 2 comments /
  • Under : 3D, Featured, Texture Mapping

I have been working on some ancient Indian temple environments for a new series of images I am working on. Architectural details on ancient structures can be really hard to get looking right as the result needs to be more organic and often more detailed. This is a result of many experiements on texture mapping and displacement. Read More


Character Development : Nihang Concept

  • November 27, 2010/
  • Posted By : Taran/
  • 12 comments /
  • Under : 3D, Featured, Modelling

A Constant point of development/angst for me has always been character creation since the beginning of the sarbloh warriors game concept. Getting back into it recently has been really interesting. Studying anatomy and using a more image reference based approach has led to an easier work-flow. Looked at a lot of Indian wrestlers and kabbaddi players to try and get away from the western  body-built type which is more stockier and less muscle definition.  Set about recreating the 17th century Khalsa soldier concept that I created for the original SW game. Since we are no longer restricted to old game technology I decided to bring the character into a next gen quality, which is what i always wanted it to be. This is not textured yet so is presented as a modeling concept only Read More


Cloth Simulation 2: Wind

  • September 30, 2010/
  • Posted By : Taran/
  • 2 comments /
  • Under : 3D, Simulation

heres another experiment with cloth simulation using wind to simulate a realistic Nishaan Sahib(Flag) animation. I experimented with the diferent values for the cloth to get something reasonably realistic and then i found that if i animated the wind gizmo there was more variation in the simulation. Click read more for the video. Read More


Turban Armour (Chand Tora)

  • May 14, 2010/
  • Posted By : Taran/
  • 1 comments /
  • Under : 3D, 3DS Max, Featured, Historical, Modelling

Here is an ornament that was traditionally worn by sikh soldiers on their turbans meant for going into battle. The “Chand Tora” is a metal symbol consisting of a crescent and a double edged sword, it is held in place at the front of the turban by woven chainmail cord tied in a pattern within the turban to protect the head from slashing weapons.This particular design was inspired from an image that used to be on the original sarbloh.com website. I mixed it with a circular chakar shape with a bar down the centre that would be used to secure the armour to the turban using metal wire. Read More


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