Ancient Temple Pillars – 3D Mapping
I have been working on some ancient Indian temple environments for a new series of images I am working on. Architectural details on ancient structures can be really hard to get looking right as the result needs to be more organic and often more detailed. This is a result of many experiements on texture mapping and displacement.
Finally managed to get some decent results using a combination of image level adjustments and masking in PhotoShop with some ZBrush scultping to extract the motif details with a bit of CrazyBump to extract normal maps. Below are the different maps used to get the above result.
Where is the “Like” button…more like “Love it!” button?
I love the end result, nice bit of uv mapping going on there.
Zbrush does have a great map exporting feature, used it a number of times in my Zbrush>3dsMax pipeline. The GoZ feature also does a good job of seamlessly taking your model from ZB to Max with all maps, with the click of a button and have had really impressive results with rendering with mentalray in Max.
Keep up the good work.